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  1. Nearly all of class’s instance variables should be private If we think of an object as a machine, the instance variables represent the gears. We don’t want to expose the gears to the user of the …

  2. All communication should be via method calls. By encapsulating object data, you maximize reusability, reduce data dependency and minimize debugging time. Of course, just as with modules in a …

  3. JOHN WILEY & SONS, INC. This book presents object-oriented programming with C++ and Java, which are to-day’s two dominant languages for such programming.

  4. Data abstraction (Object-Oriented (OO)) is somewhat newer An Abstract Data Type is one that is defined in terms of the operations that it supports (i.e., that can be performed upon it) rather than in …

  5. Classes and Objects Object-‐Oriented Programming (OOP): A programming paradigm that involves designing programs around concepts represented as "objects"

  6. An object is an instance of a particular class. There are typically many object instances for any one given class (or type). Each object of a given class has the same built-in behavior but possibly a …

  7. An object is an "actor" or self-contained software unit that often corresponds to a real world entity and, therefore, running an object-oriented program is like performing a simulation of the real world.